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Bloomrot

BLOOMFATHER

The Bloomfather is the pinnacle of fungal evolution within a Wake—a grotesque titan born from tragedy and corruption. Once the corpse of a fallen giant, it became the cradle for an ancient organism that merged flesh, bone, and spore into a single abomination. Over centuries, its roots have spread like veins through entire regions, weaving a living lattice that Mycids use to dominate ecosystems and choke out all rival life.

Its form is a nightmare of nature and death: towering fungal stalks entwined with skeletal remains, shard-crystal growths jutting like jagged armor, and a hollowed ribcage cradling a pulsating shard-heart that glows a sickly green. Around it sprawls a jungle of Bloomrot, Veilroot, and thorned horrors—every vine and stalk tethered to its vast root network, feeding its insatiable hunger for expansion.

The Bloomfather does not wander; it conquers through stillness. Its roots terraform entire biomes into fungal strongholds, while pheromone pulses and psychic resonance bind Mycids and lesser Wakeborne into a hive-mind under its command. In battle, it is immobile yet devastating, lashing out with root tendrils and shard-thorn growths that pierce armor and stone alike. To face the Bloomfather is to fight the land itself—a siege against a living world that will not let you leave.

BLOODTHORN CREEPER

Bloodthorn Creepers are the predators of the fungal frontier—living weapons spawned from Mycid-controlled root networks. Unlike passive growths that carpet the Wake, these horrors evolved to hunt.

 

Their sinewy, black-green vines writhe through the undergrowth, studded with jagged shard-crystal thorns that glint like teeth in the dim light. They thrive in canopy zones where sunlight barely penetrates and the soil pulses with corruption, turning the forest floor into a killing ground.

Silent and patient, Bloodthorn Creepers mimic inert vegetation until prey wanders too close. Then they strike with whip-like lashes capable of piercing shardsteel and severing limbs in a single motion. Those who survive the first blow rarely escape the second—constriction. The vines coil with crushing force, splintering bone and dragging victims into fungal pits where digestion is slow and merciless.

To encounter a Bloodthorn Creeper is to face the Wake’s most primal instinct: hunger sharpened into a weapon. They are not guardians—they are executioners, and the jungle itself is their hunting ground.

MYCID

Mycids are fungal entities born from the deepest strata of Wake corruption, acting as sentient guardians of its biomes. Their hive-like intelligence is distributed across vast mycelial networks, making them nearly impossible to eradicate without purging the entire zone. Humanoid in silhouette, they are woven from fibrous mycoflesh and crowned with spore caps and bioluminescent tendrils. Hollow sockets glow faint green—a shard-infused adaptation for psychic resonance—while their movements are deliberate and fluid, often shrouded in spore mist and pheromone trails.

Communication is invasive and alien. Mycids emit pheromone bursts for coordination and psychic pulses that ripple through human minds, inducing visions and compulsions. In battle, they shape living biomass into shard-bladed swords, spears, and spiked clubs, turning the jungle into an arsenal. Each Mycid is only a fragment of a greater consciousness, drawing strength from shard veins and regenerating from surrounding biomass. To kill one is meaningless—the network endures, patient and inexorable.

The Wake Beast is a towering predator bred from corruption and control—a biome guardian forged by the Mycid hive-mind.

 

Its silhouette looms like a bear carved from nightmares, armored in fungal plating fused with shard-crystal ridges along its shoulders and spine. Thick cords of mycoflesh coil around its limbs, granting unnatural strength, while green eyes burn with psychic tethering to its masters. It prowls Bloomrot zones as a living sentinel, answering Mycid pulses with savage precision.

In combat, the Wake Beast is pure brutality. It smashes barricades with bone-crushing charges, rends shardsteel shields with sweeping claws, and grapples prey against fungal terrain until bones splinter. Every strike is a calamity—every roar, a death sentence.

 

To face one is to fight the embodiment of the Wake’s wrath, a creature that does not hunt for hunger but for dominance.

URSOK MYCID-BOUND

Thornkin are twisted remnants of humanity, consumed by the Bloomrot hive-mind and reshaped into living weapons. Their bodies bristle with jagged spore-thorns that pierce flesh and armor alike, fungal veins pulsing beneath skin fused with shards of broken armor. Hollow eyes glow faintly with shardlight—a sign of psychic tethering to Mycid control—and their cores seethe with Bloomrot spores, ready to infect anything they strike.

Driven by relentless aggression, Thornkin stalk the Wake with a predatory gait, erupting into bursts of speed when prey draws near. They fight with brutal simplicity, impaling and tearing with thorned limbs while spreading spores through wounds to weaken their victims.

 

Often hunting in small packs under Mycid command, Thornkin are not soldiers—they are infectious fodder, and every strike feeds the hive.

THORNKIN

Moldlings are fungal parasites that infest corpses, animating them into grotesque mockeries of life. Spawned from spore clusters seeded by Mycids, they serve as expendable scouts and shock troops, swarming through Bloomrot zones in erratic packs.

 

Each creature is a small, hunched silhouette stitched from rotting biomass and fungal cords, its limbs reinforced with shard-crystal splinters for crude weaponry. Hollow sockets glow faint green, and pulsating Bloomrot patches spread across their torsos like tumors.

Individually weak, Moldlings rely on numbers and terrain to overwhelm their prey. They skitter across fungal walls and root webs, ambushing isolated Wardens with high-pitched chittering that signals Mycid control nodes.

 

Their attacks spread spores through wounds, accelerating corpse conversion and feeding the hive. To underestimate them is fatal—because in the Bloomrot, everything has a purpose, no matter how unassuming, and that purpose is to feed the Bloomfather.

MOLDLINGS

Bloomrot Biome Material.jfif

BLOOMROT CRAFTING MATERIALS

Bloomrot is the most common battlefield for Wardens—a sprawling fungal wilderness where survival depends on skill, shardsteel, and luck. Beneath its choking spore clouds and tangled root webs, the Wake hides secrets older than the Sundering, waiting to be unearthed by those brave enough to breach its depths. Among these secrets are rare crafting resources that turn the tide between life and death, each drawn from the biome’s corrupted vitality.

Mycofiber Threads, harvested from resilient fungal strands, are woven into mycoweave bandages and Wakefield cloaks, shielding Wardens from spore corrosion while accelerating recovery. Sporecap Mushrooms, pale and potent, form the heart of Sporebane Draught and the Elixir of Clarity, purging toxins and clearing the mind—though raw consumption invites madness. Glowfungi Resin, a luminous sap drawn from hidden colonies, fuels shard-lanterns and emergency signals, casting light where the Wake devours it. These materials are lifelines in a land that hungers for flesh, and yet they are only fragments of what Bloomrot conceals.

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